Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

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Ghosts of Edinburgh: Bloody Past Exploration Game and Tour

  • 4.025 reviews
  • 1 hour (approx.)
  • From $7.21
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Edinburgh turns into a game board at night. This Ghosts of Edinburgh, Bloody Past Exploration Game and Tour turns major landmarks into a puzzle path you can walk at your own speed, with offline play and full start-time flexibility; my only caution is you’ll need to keep your phone handy and be ready for occasional clue-hunting.

I like that you’re not stuck to a rigid schedule. You can start at any hour, take a break, and resume later—so you can fit it around Edinburgh Castle queues, meal plans, or just the weather.

A possible drawback to plan for: the experience depends on the app, and if it’s slow to load or if a clue location feels farther than expected, the game can feel more frustrating than spooky.

Key highlights worth knowing

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Key highlights worth knowing

  • Start whenever you want: begin at any hour and resume later without rescheduling
  • No internet required: you can play fully offline
  • Haunted Edinburgh route, real landmarks: The Mound, Castle Rock sights, St Giles, Mary King’s Close, Greyfriars Bobby, Grassmarket, and more
  • Just spooky enough for families: fun at night, with puzzles that can work well with teens
  • Private, group-only activity: only your group participates
  • Watch for app friction: loading delays and puzzle difficulty can affect your pace

How the Ghosts of Edinburgh game tour actually works

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - How the Ghosts of Edinburgh game tour actually works
Think of this as a self-guided city walk where the story is delivered through challenges on your phone. You follow the clues to specific places, look around for answers, then move to the next stop. There’s no physical guide leading you by the hand, so you’re in control of how quickly you go.

That freedom matters in Edinburgh. The city rewards wandering, and the route you’ll follow hits big “I can’t believe I’m seeing this” spots—The Mound, major church landmarks, and the Old Town closes—without forcing you to sprint. You’re also allowed to pause. If you need a snack, a bathroom break, or a quick photo detour, you don’t have to feel guilty about slowing down.

This is also a mobile-tickets setup. You’ll use your phone as the ticket and the play device, so bring enough battery to finish comfortably. One downside that shows up in real use: when the app doesn’t load quickly, the whole experience gets less fun.

You can also read our reviews of more tours and experiences in Edinburgh

Price and time: $7.21 for a one-hour haunted walk

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Price and time: $7.21 for a one-hour haunted walk
At $7.21 per person, the value is strong—especially because you’re getting a structured experience without paying for a separate guide. The tour is listed at about 1 hour, but the real win is that you’re not locked into that exact pacing. If you’re slow (or you stop for photos), you’ll still be playing the same game; you just might stretch your walk a bit.

It’s also good for groups. If you’re traveling with more than 15 people, you can book multiple slots, which keeps things manageable. And there are group discounts available, which can make this a budget-friendly option compared with guided walking tours.

The main price trade-off is that you’re paying for the game structure, not for narration by a person. If what you want most is a living storyteller, you’ll probably miss that. If you want an entertaining reason to walk and look closely, this price feels reasonable.

The Mound: starting on the slope that shaped Princes Street

Your adventure begins at The Mound (Edinburgh EH2 2EL), right where the city’s New Town and Old Town energy start blending. The Mound is an artificial slope, built by dumping earth excavated from the New Town foundations into Nor Loch, which was drained in 1765. That’s a wild little origin story: the ground under your feet is literally made from the city’s construction work.

Here’s how the game starts: you’ll be asked to look around to find an answer that gets you to the next location. In practice, I like starting at The Mound because it’s an easy place to get your bearings. You can also see why this route makes sense: it leads you from open views into denser, more story-heavy parts of the center.

If you’re playing at dusk, The Mound can feel especially atmospheric. Just keep in mind that your phone may be your flashlight—so don’t start if you know your battery is low.

Edinburgh Castle: a fortress with occupation back to the Iron Age

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Edinburgh Castle: a fortress with occupation back to the Iron Age
Next up is Edinburgh Castle, sitting on Castle Rock and dominating the skyline. Archaeologists have found evidence of human occupation there since at least the Iron Age, though the earliest settlement details aren’t fully clear. That timeline alone is a reminder that Scotland’s “big moments” here aren’t just medieval pageantry.

In game terms, you’ll again search around to answer a challenge before moving on. This is where careful reading helps, because you’ll need to find the right detail in the real environment—not just guess from what you remember.

One practical note: a negative review complained about needing to pay to enter a ticketed attraction to progress. The provider’s clarification is important: entrance to paid attractions isn’t required to play the games. So if you’re tempted to jump inside a paid area just to satisfy a clue, pause and follow the game instructions first. If you still get stuck, use the help options rather than assuming you must pay.

St Giles’: the church tied to Edinburgh’s patron saint of lepers

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - St Giles’: the church tied to Edinburgh’s patron saint of lepers
From the Castle skyline, you’ll head to St Giles’, with roots dating back to around 1130. A parish church was built for Edinburgh during the reign of King David I, and the church was originally granted to the Lazarites. Its dedication connects to St Giles, patron saint of lepers—and later, patron saint of Edinburgh itself.

For the game, you’ll be looking around for an answer that moves you forward. This stop can feel especially rewarding if you slow down for a moment. You’re not just scanning for a single object—you’re learning how one landmark can carry layers of meaning, from medieval religious administration to a city’s identity.

If you’re playing with kids or teens, this is the kind of stop that can make people talk. Ask each person to point out what they think is the key detail, then check together. If your group includes puzzle-solvers and non-puzzle-solvers, assign roles early so nobody gets stuck.

Mary King’s Close: a “close” you’re meant to explore

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Mary King’s Close: a “close” you’re meant to explore
Mary King’s Close is in the Royal Mile area of Old Town, under buildings—an enclosed passage (a close) that has its own story world. It’s named for Mary King, a merchant burgess who lived there in the 17th century.

This is one of the most atmospheric areas on your route, and it’s a big reason to do the game at night. Even without dramatic storytelling from a guide, the setting does half the work. The close being “under buildings” also means you’ll be paying attention to details around you rather than just using wide views.

In the game, you’ll be searching for an answer at the stop. That means you shouldn’t treat this as a photo-only stop. Look slowly. If you rush, you’re more likely to miss what the puzzle expects you to notice.

A small sanity tip: if your group splits up to look faster, set a meeting point. Closed lanes and narrow passages can make it easy to lose someone for a few minutes.

Greyfriars Bobby Fountain: the statue that anchors a legend

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - Greyfriars Bobby Fountain: the statue that anchors a legend
Then you’ll reach the Greyfriars Bobby Fountain, with a life-size statue of Greyfriars Bobby created by William Brodie in 1872. The statue was funded by Baroness Burdett-Coutts and unveiled on 15 November 1873, standing near the south (main) entrance to Greyfriars Kirkyard.

For the game, you’ll look around to find the answer and continue. This stop is a good example of why a puzzle format can work in a city like Edinburgh. The fountain and statue are well-known landmarks, but the game prompts you to notice specific features instead of strolling past them.

If you want “just spooky enough,” this is a great fit. It’s not jump-scare theatre. It’s a legend-based landmark that still feels grounded and human-scale. That makes it friendly for families and groups of friends—especially when you’re balancing people who love puzzles with those who mainly want atmosphere.

The Grassmarket: cattle fairs, then a public execution site

Ghosts of Edinburgh: Bloody Past Exploration Game and Tour - The Grassmarket: cattle fairs, then a public execution site
Next comes the Grassmarket, dating to the 1300s. It was once known for cattle fairs and stables, and later became a trading point for goods. Then, it turns grim: it was also used as a traditional place of public execution.

This is the kind of stop where the game challenge pushes you to slow down and read the space differently. Even if you’re not a “morbid” person, the Grassmarket helps explain why ghost stories stick in specific places. Real locations hold real decisions made in public.

In practical terms, expect this to be one of the stops where the route encourages you to look at surroundings more carefully. If your group is prone to moving too quickly, remind everyone that the puzzle requires observation, not just arrival.

Also, wear comfortable shoes. Even though it’s a one-hour game in theory, the route’s design means you’ll likely make short, repeated movements to check clue details.

New College: a Free Church theological college with strong dates

From the Grassmarket, the game moves you toward New College, founded as the theological college of the Free Church of Scotland. It opened for classes in Edinburgh’s New Town on 1 November 1843, moved to the Mound soon after, and the foundation stone for the current building was laid by Rev Dr Thomas Chalmers on 3 June 1846.

In the game, you’ll again be asked to look around for an answer. I like this stop because it adds a different flavor to the “bloody past” theme. Instead of only focusing on the Old Town’s darker moments, you get a sense of Edinburgh as a place that organized knowledge, training, and belief.

If you’re traveling with history buffs, this is a good moment to point out names and dates—Thomas Chalmers is one you can remember and reuse later in the day. For everyone else, it’s still a solid landmark because it’s tied to a specific institution and time frame, not vague legend.

You’ll also pass by the Scottish National Gallery of Modern Art, first opened in August 1960 at Inverleith House in Edinburgh’s Royal Botanic Garden. It moved to its present site at Modern One on Belford Road in 1984, and then Modern Two opened across the road from Modern One in March 1999.

For the game, this functions as a puzzle stop that shifts the mood. Even if you came for haunted stories, modern art can be a refreshing way to close out the walk. It helps you leave the “ghost” atmosphere without feeling like you’re trapped in it.

Because the tour is game-based and self-guided, you can choose how long you linger. If your group wants to stretch the walk, this is a good place. If you want to finish quickly, you can focus on the game challenge and keep moving.

Old College: where the route ends near University of Edinburgh landmarks

Finally, you’ll reach Old College, a building of the University of Edinburgh on South Bridge. It currently houses parts of the university’s administration, the University of Edinburgh School of Law, and the Talbot Rice Gallery. The building was designed by Robert Adam to replace older buildings.

Your game tour ends at 100 W Bow, Edinburgh EH1 2HH, which is a handy sign of completion. That end point matters because it reduces “what now?” stress. You’re not wandering aimlessly after finishing the puzzles—you’re pointed toward a specific exit from the route.

If you like your evenings planned, this is an advantage. You finish, grab dinner nearby, and move on. If you prefer spontaneity, you can also use Old College and South Bridge as a springboard into more Old Town wandering.

Practical tips for a smoother game (and a better mood)

Here’s what I’d do before you start, based on how this kind of app-driven scavenger hunt tends to behave in real life.

  • Charge your phone fully. Loading delays can happen, and you’ll want plenty of battery so you can keep playing without stress.
  • Use comfortable walking pace rules. Since each clue expects you to look around, rushing usually costs time.
  • Assign roles in groups. One person can read the prompts, another can scan for details, and someone can keep an eye on where the group meets next.
  • Don’t assume paid entry is required. The games are designed so you should not need to enter paid attractions to progress. If you’re stuck, follow the game instructions and use help.
  • Play when you’re in the right mood. If you want spooky fun, consider night. The experience can feel much more entertaining after dark.

And if your group struggles with tricky wording, treat it like a shared challenge. When you solve together, the whole walk feels like progress—even if a specific clue takes extra time.

Should you book Ghosts of Edinburgh? My take

Book it if you want a self-guided, app-based game that turns famous Edinburgh spots into a puzzle route. The price is low, the start-time flexibility is real, and the offline play makes it easier to enjoy without worrying about data. I also think it’s a strong choice for families and friend groups who like doing something together rather than just watching.

Skip it (or consider alternatives) if you strongly prefer a live guide who explains stories out loud, or if you know you hate dealing with app issues. Since the whole experience relies on your phone, slow loading or hard-to-decipher clues can drain the fun fast. If that’s your style of stress, it might be better to choose a guided ghost tour instead.

FAQ

Do I need an internet connection to play?

No. You can play offline, so you do not need an internet connection to use the game.

How long is the Ghosts of Edinburgh experience?

It’s listed as about 1 hour.

Can I start at any time, or do I need a specific start hour?

You can start at any hour, and you can choose your timing when you begin.

Can I take a break and resume later?

Yes. You have full flexibility to take a break and then resume later.

Where do I start the game tour?

You start at The Mound, Edinburgh EH2 2EL, UK.

Where does the game end?

The experience ends at 100 W Bow, Edinburgh EH1 2HH, UK.

Is the tour offered only in English?

Yes, it’s offered in English.

Is this a private experience or shared with other groups?

It’s private. Only your group participates.

What if our group is larger than 15 people?

If your group is larger than 15, you can make multiple bookings.

Do I need to pay to enter ticketed attractions to complete the game?

No. Entrance to paid attractions is not required to play the games.

Can I get a refund if I cancel?

Yes. There is free cancellation, and you can cancel up to 24 hours in advance for a full refund.

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